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Building a Minigame Plugin for Minecraft

By Biraj RaiApril 5, 2020

Minigame plugins are a good way to learn Minecraft server development. They touch almost every part of the API including events, commands, configuration, inventory management, and world handling.

Here is how I approach them.

Core architecture

A minigame plugin needs three things:

  • Arena management: creating, joining, and leaving game instances
  • Game state machine: waiting, starting, active, ending
  • Player inventory handling: saving and restoring items

These should be separate so you can change one without breaking the others.

Game states

I use a simple enum for game states:

public enum GameState {
    WAITING,
    STARTING,
    ACTIVE,
    ENDING,
    RESETTING
}

Each state has different behavior. During WAITING, players can join and leave. During ACTIVE, the game runs. During ENDING, scores are calculated and rewards given.

A tick method controls the flow:

public void tick() {
    switch (state) {
        case WAITING -> handleWaiting();
        case STARTING -> handleStarting();
        case ACTIVE -> handleActive();
        case ENDING -> handleEnding();
    }
}

Configuration

Hardcoding arena data makes the plugin hard to maintain. YAML configuration is better:

arenas:
  lotus:
    display-name: "&bLotus Arena"
    min-players: 2
    max-players: 8
    spawns:
      - world: "world"
        x: 100.5
        y: 64.0
        z: -200.5

This lets server admins add new arenas without touching code.

Inventory handling

The hardest part is saving and restoring player inventories. When a player joins a game, save their inventory. When they die or leave, give it back. Losing a player’s items once is enough to get bad reviews.

public void saveInventory(Player player) {
    savedInventories.put(player.getUniqueId(), player.getInventory().getContents());
    player.getInventory().clear();
}

public void restoreInventory(Player player) {
    ItemStack[] contents = savedInventories.remove(player.getUniqueId());
    if (contents != null) {
        player.getInventory().setContents(contents);
    }
}

Test this code a lot before deploying.

How should I start?

Do not try to build a full minigame network on your first try. Start with one arena and one game mode. Get it working. Test it with real players. Then expand.

If you are new to Minecraft plugin development, this guide covers the basics.

Common questions

What does a Minecraft minigame plugin need?

Three core systems: arena management for creating and joining game instances, a game state machine for waiting, starting, active, and ending, and player inventory handling to save and restore items.

What are the best game states for a minigame plugin?

A simple enum with WAITING, STARTING, ACTIVE, ENDING, and RESETTING. A tick method switches behavior based on the current state.

How do I save player inventories in a minigame plugin?

Save the inventory contents when a player joins a game, clear it, and restore it when they leave or die. Test this code a lot before deploying because losing items gets bad reviews.